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Digital Transformation for a Sustainable Society in the 21st Century: I3E 2019 IFIP WG 6.11 International Workshops, Trondheim, Norway, September 18-20, 2019, Revised Selected Papers (IFIP Advances in Information and Communication Technology)

SKU: 9783030396367

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Digital Transformation for a Sustainable Society in the 21st Century: I3E 2019 IFIP WG 6.11 International Workshops, Trondheim, Norway, September 18-20, 2019, Revised Selected Papers (IFIP Advances in Information and Communication Technology), Vicky Katsoni, 9783030396367

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Digital Transformation for an Inclusive Society – DTIS.- Everybody Rock Your Equity: Experiences of Organizing a Women in Computing Event with Role Models for Diversity and Inclusion.- Alenta: a practitioner’s case of technology usage to support special needs of populations with cognitive disabilities.- Evaluating digitalization of social services from the viewpoint of the Citizen.- eHealth Approach for Motivating Physical Activities of People with Intellectual Disabilities.- Trust and Privacy Aspects of Smart Information Environments – TPSIE.- Towards a Right Not to Be Deceived? An Interdisciplinary Analysis on Personalization in the light of the GDPR.- Software Assisted Privacy Impact Assessment in Interactive Ubiquitous Computing Systems.- Facilitating GDPR compliance: the H2020 BPR4GDPR approach.- Designing a Privacy Dashboard for a Smart Manufacturing Environment.- RRTxFM: Probabilistic Counting for Differentially Private Statistics.- Innovative Teaching of Introductory Topics in Information Technology – 3(IT).- Empowering female students to seek careers in game development and creative IT studies.- ATMF: A student-centered framework for the effective implementation of alternative teaching methods for CSEd.- Framework for pupil-to-student transition, learning environment and semester start for first-year students.- CROwd-Powered e-Services – CROPS.- Crowd-based Assessment of Deformational Cranial Asymmetries.- CuneiForce: Involving the crowd in the annotation of unread Mesopotamian cuneiform tablets through a gamified design.- Exploring Self-organisation in Crowd Teams.

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